tag:blogger.com,1999:blog-2073922523649696124.post5950099305841269478..comments2018-05-05T00:15:31.531-07:00Comments on Sindarundome: Sentinels of the MultiverseJabbotthttp://www.blogger.com/profile/05777053538471196535noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2073922523649696124.post-86960930419019781382012-09-24T00:04:30.527-07:002012-09-24T00:04:30.527-07:00I don't consider it a weakness either. I thin...I don't consider it a weakness either. I think the opposite might prove to be a weakness in long term play, in that it might be too easy. But there is always the Advanced option for each villain. I think the primary difficulty when playing with a smaller number of heroes is that the abilities of the bad guy can be dangerously mismatched against the abilities of the good guys. I.E. the bad guy puts out a lot of Ongoing cards and the particular good guys do not have much if anything to deal with those type of card. That was what seemed to be giving me the most trouble.Jabbotthttps://www.blogger.com/profile/05777053538471196535noreply@blogger.comtag:blogger.com,1999:blog-2073922523649696124.post-81556965569447934112012-09-23T23:54:14.548-07:002012-09-23T23:54:14.548-07:00I'm still really liking this game too. I would...I'm still really liking this game too. I would have joined that last one if I didn't also want to get Sunrise City to the table. I think it does play easier with more players, despite the "H" mechanic that bases a lot of effects on the number of heroes in play. <br /><br />I don't necessarily consider that a weakness though. With fewer people you have to focus on the mechanics to win, while with more you can play off the RPG aspect and ham it up (although that's been fairly minimal so far, I keep meaning to push that more).Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.com