Here are the characters that are being played:
Player: Jeremy
Name: Czeslaw Sazinsky
Psuedonym: Chess
Home: City Center
Hold Dear: Family
Symbol: Crumpled Red Cloth Napkin
Age: 15
Reps: Careless, Isolated
Player: Skye
Name: Julia Zebanowicz
Psuedonym: Warsaw
Home: Wola
Hold Dear: City
Symbol: Royal Castle
Age: 17
Reps: Eye-catching, Angry
Player: Torrie
Name: Erika Stanislawa
Psuedonym: Kraut
Home: Ochota
Hold Dear: First Love
Symbol: Locket
Age: 16
Reps: Stand-offish, Ashamed
Player: Jonathan
Name: Ivan Sikorska
Psuedonym: Romani
Home: Old Town
Hold Dear: Friends
Symbol: Book of Fairy Tales
Age: 15
Reps: Shy, Outsider
Character creation is a fairly simple process. You pick a name and a psuedonym first. I wanted my character to be of Russian Gypsy descent, so I went with a name that sounded somewhat Russian, and gave him the nickname Romani.
Then you pick an age, I went with 15 to symbolize the fact that the character will be a bit more reckless and a bit less capable in relationship scenes. Also because I plan on using his birthday for a scene during the play through and I didn't want him to jump up to the max age.
Next is picking a section of Warsaw to be from. My selection was Old Town, the run down and ancient/historical portion of the city. And thats all you do before the introductory chapter.
Then you play through the first chapter. There are only mission scenes, no personal ones, in this chapter. Also, you automatically succeed in this chapter; its meant as a vehicle for learning the game and learning about your characters. After you've done all the scenes for it you finish up character creation.
For our first chapter we ended up latching on to a blurb about a traitor to the Polish people in the Radio Lightning transcript (short radio messages that preface each chapter and give setting information for it). We decided the mission was to take him out. Romani scouted out his home and ended up learning from a neighbor that he had been spending a lot of time at a local bar. Kraut snuck into her neighbors house and stole a gun for the mission. Warsaw was the driving force behind the mission so she took point and did the deed. Chess distracted a guard patrol as we made our escape, pulling some daring moves and keeping us from being caught. I'll probably put more exact details in a separate post.
The next step is to pick what your character Holds Dear. The choices are Family, Friends, Faith, City, Country, and First Love. Each player must choose a different one from the list. We didn't have any issues there, cause everyone immediately gravitated towards different ones. I at first was going to go with Faith; but I later had some great ideas for Friends, so I went with that. After you pick the concept you pick a concrete symbol of it. This symbol can be used 3 times over the course of the game to get a big die and a reroll; its invoked, threatened, and then destroyed. My symbol is a book of fairy tales that was given to him by his childhood best friend, Maria.
Then you go around the table and each character is assigned two reputations by the other players. These must start out as negative aspects. They will change to positive ones during the game as your character grows up. I got Shy and Outsider.
Finally you each create an NPC to help fill out the dramatis persona list. I decided to create Maria, my childhood friend. You just pick a name and a trait (I gave her Unlucky, deciding my character watched over her a lot when they were kids; because of her horrible luck) and a brief idea of who they are and how they fit in to your world. And then you are done.
I'm really looking forward to playing on Sunday. This is a heavy game, with lots of potential for very emotional situations and RPing; and I hope it achieves that potential. I want to explore the engaging but tragic stories we have before us with these 4 characters. It's going to be hard, but fun.
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