Now for more lessons learned from Writing Excuses.
Episode 7: Villians
- What makes a good villain?
- Understandable, has something in common with the readers
- Sometimes has flaws, but not always
- Exploits the hero's flaws
- Everyman villain vs. superman villian
- Superman villain is a force of nature, everyman villain is interesting
- Struggle against an all powerful evil is part of us all, but its not necessarily interesting
- Are you looking for an interesting conflict or an interesting villian?
- All powerful villains don't have the connection or the possibility of redemption
- How do you make a flawed, likable villian?
- Make it a hero with opposing goals
- Make it a person in the hero's party who doesn't succeed because of some flaw ex "Boromir"
- Heroes overcome their flaws, villains are overcome BY their flaws
- What is an antihero?
- A villain in a heroic role
- Someone who goes to the extreme of being a flawed hero
- We enjoy antiheroes because the villains are still worse
- Villains think they are the heroes of their own stories
- Good villains are logical
- Consult the Evil Overlord List
Episodes 8: Science Fiction
- Why write Science Fiction?
- Sci Fi is about experiencing and writing new things
- It's about seeing the possible futures
- It's written either optimistically or as a cautionary tale
- It's the genre of "What if?"
- It's didactic (meaning its meant to be instructive)
- It's reflective
- It's idea driven
- What do you need to write good Sci-Fi?
- You need to understand current science, so you can actually be looking beyond it
- You need to understand what has come before, read in the field
- You need something new, unless you are writing YA then your readers are most likely new and you can get away with a little retreading
Episode 9 was about science fiction sub genres. Interesting but nothing worth noting down; if you read sci-fi you know all about it already
Episode 10: Pacing
- What makes good pacing? How do you keep things rolling?
- Snappy dialog
- Cram in the tension
- Lots of conflict
- In late, out early. Jump straight to the conflict
- Pre-write and edit
- Figure out what a scene's purpose it
- Some scenes can be about character or explanation or decompressing; but they still should have some form of tension
- Plot Frameworks:
- Time bomb, set some ever nearing time limit
- Travelouge, go to a series of places. Know where you are heading, track progress on a map
- Countdown, a series of tasks to accomplish. Just don't repeat tasks or undo them
- Readers want to see progress
- When you get to a point and you say "What else do I need to say here?" STOP
- Keep it fast and tense, but let readers breathe every once in a while
- Cram in the conflict and tensions, have multiple goals and objective in a scene
- Pacing is about preperation
Episode 11: Business of Writing
- Changes to make when becoming a professional
- Rethink your schedule, and set an actual work schedule
- To be self employed you must be self motivated
- Make time to write
- Wear the employer and employee hats
- Pro is as Pro does
- Teach your family the rules of "your office"
- Consider quality of life and budget issues
- How do you balance the artist and business man?
- Switch between the two
- Add in as much business as you can without losing the artist
- How do you make yourself work when you don't want to?
- Queue up tasks
- Force yourself to write, even if you just throw it away
- Do other work things to get in the work mood
- BICHOK: Butt in chair, hands on keyboard
- Business person needs to be aware of the business, trends, competition, editors, etc
Episode 12: Submitting to Editors
- Stupid mistakes of submitting
- Not knowing what the particular editor wants
- Not reading the submission guide
- Not submitting to the right market
- How do you act like a professional?
- Don't say "My kid loved it" or "My class loved it"
- Wear a suit, or at least dress nicely
- Be careful about simultaneous submissions
- Simultaneous queries are okay, simultaneous chapters are okay, but after that be careful
- Do your research
- Keep track of where you have sent things
- Don't use stupid tricks like fancy font, fancy paper, gimmicks, etc etc
- Let the WRITING speak for itself
- No one has ever bought a book based on fancy gimmicks, but tons have been rejected because of it
- Make a good cover letter but realize its about the writing itself
- DON'T use rhetorical questions in cover letters!
Episode 13: Submitting to Editors Part 2
- Don't make it difficult for an editor to read your submission
- Don't dress up like a viking and drop off your submission by hand
- Don't call an editor without a previous relationship, use a POLITE e-mail
- Don't gripe about rejection, send a polite thank you note
- Editors are special, they do a lot of work without the fame, money, etc etc
- How do you approach an editor?
- Strike up a normal conversation about other topics, they'll ask if you're a writer at some point most likely
- Ask what THEY are working on
Episode 14: Magic Systems and Rules
- Sanderson's First Law of Magic: The ability of your hero to use magic to solve problems is directly proportional to your readers ability to understand the magic system
- One of the major criticisms of fantasy genre is the idea that with magic I can just do anything I want
- Solutions surfacing at the last moment is cheating
- You want your reader to be excited about your magic system, to believe in it
- Magic has to have rules
- What do you gain when the reader can't understand the rules?
- A sense of wonder and mystery
- Tapping into the feeling of being a small fish in a big pond
- It is okay if you don't use the unknown magic to solve problems
- We're are talking about how the magic works, not the rationale for it (thats world building)
- What do you get when your readers understand the rules?
- You can actually USE the magic
- You can be clever with it
- It captures the readers imagination
- It leads to tools for foreshadowing
- You can have an apprentice character
- There is a different sense of wonder, the wonder of cool things that you can imagine using
- You get the possibility of really interesting takes on magic
Episode 15: Costs and Ramifications of Magic
- Good interesting magic can't be free
- Use of magic should have an equal and opposite reaction
- Even if it isn't explicitly explained there must be a cost
- Cost creates conflict and meaningful decisions
- When you build in limitations it allows the world to make sense
- Think about the effects on the world, the Light spell could put all the candle makers out of business
- Taylor's First Law "If the energy you are getting from your magic is cheaper than letting a donkey do it, your medieval economy just fell apart"
- How do you make the magic system feel "real"? How do you make it not like a video game?
- Break the system. Exploit the hell out of it and then go back and see why it broke and how to rebuild it
- Don't make it too quantifiable
- Defeating a monster can make you a monster
- Fiction can deal with the effects on the character
- It lets us get inside the character and see what they are feeling and what the magic is doing to them
- How do you come up with interesting costs?
- Know what has been done before and don't use it
- Tie costs to ramifications
- Make the costs personal to the character
- Sanderson's Second Law: Magic doesn't happen in a vacuum. It takes place in a world and you have to consider all its effects on the world for it to feel real.
And the next episode has a writing prompt. So I'll do a summary of it and the prompt in a separate post later.
No comments:
Post a Comment