Sunday, January 30, 2011

More Lessons

Okay, Predators was pretty good. Adrian Brody surprisingly sold me on the tough guy merc character.

Now for more lessons learned from Writing Excuses.

Episode 7: Villians
  • What makes a good villain?
  • Understandable, has something in common with the readers
  • Sometimes has flaws, but not always
  • Exploits the hero's flaws
  • Everyman villain vs. superman villian
  • Superman villain is a force of nature, everyman villain is interesting
  • Struggle against an all powerful evil is part of us all, but its not necessarily interesting
  • Are you looking for an interesting conflict or an interesting villian?
  • All powerful villains don't have the connection or the possibility of redemption
  • How do you make a flawed, likable villian?
  • Make it a hero with opposing goals
  • Make it a person in the hero's party who doesn't succeed because of some flaw ex "Boromir"
  • Heroes overcome their flaws, villains are overcome BY their flaws
  • What is an antihero?
  • A villain in a heroic role
  • Someone who goes to the extreme of being a flawed hero
  • We enjoy antiheroes because the villains are still worse
  • Villains think they are the heroes of their own stories
  • Good villains are logical
  • Consult the Evil Overlord List
Episodes 8: Science Fiction
  • Why write Science Fiction?
  • Sci Fi is about experiencing and writing new things
  • It's about seeing the possible futures
  • It's written either optimistically or as a cautionary tale
  • It's the genre of "What if?"
  • It's didactic (meaning its meant to be instructive)
  • It's reflective
  • It's idea driven
  • What do you need to write good Sci-Fi?
  • You need to understand current science, so you can actually be looking beyond it
  • You need to understand what has come before, read in the field
  • You need something new, unless you are writing YA then your readers are most likely new and you can get away with a little retreading
Episode 9 was about science fiction sub genres. Interesting but nothing worth noting down; if you read sci-fi you know all about it already

Episode 10: Pacing
  • What makes good pacing? How do you keep things rolling?
  • Snappy dialog
  • Cram in the tension
  • Lots of conflict
  • In late, out early. Jump straight to the conflict
  • Pre-write and edit
  • Figure out what a scene's purpose it
  • Some scenes can be about character or explanation or decompressing; but they still should have some form of tension
  • Plot Frameworks:
  • Time bomb, set some ever nearing time limit
  • Travelouge, go to a series of places. Know where you are heading, track progress on a map
  • Countdown, a series of tasks to accomplish. Just don't repeat tasks or undo them
  • Readers want to see progress
  • When you get to a point and you say "What else do I need to say here?" STOP
  • Keep it fast and tense, but let readers breathe every once in a while
  • Cram in the conflict and tensions, have multiple goals and objective in a scene
  • Pacing is about preperation
Episode 11: Business of Writing
  • Changes to make when becoming a professional
  • Rethink your schedule, and set an actual work schedule
  • To be self employed you must be self motivated
  • Make time to write
  • Wear the employer and employee hats
  • Pro is as Pro does
  • Teach your family the rules of "your office"
  • Consider quality of life and budget issues
  • How do you balance the artist and business man?
  • Switch between the two
  • Add in as much business as you can without losing the artist
  • How do you make yourself work when you don't want to?
  • Queue up tasks
  • Force yourself to write, even if you just throw it away
  • Do other work things to get in the work mood
  • BICHOK: Butt in chair, hands on keyboard
  • Business person needs to be aware of the business, trends, competition, editors, etc
Episode 12: Submitting to Editors
  • Stupid mistakes of submitting
  • Not knowing what the particular editor wants
  • Not reading the submission guide
  • Not submitting to the right market
  • How do you act like a professional?
  • Don't say "My kid loved it" or "My class loved it"
  • Wear a suit, or at least dress nicely
  • Be careful about simultaneous submissions
  • Simultaneous queries are okay, simultaneous chapters are okay, but after that be careful
  • Do your research
  • Keep track of where you have sent things
  • Don't use stupid tricks like fancy font, fancy paper, gimmicks, etc etc
  • Let the WRITING speak for itself
  • No one has ever bought a book based on fancy gimmicks, but tons have been rejected because of it
  • Make a good cover letter but realize its about the writing itself
  • DON'T use rhetorical questions in cover letters!
Episode 13: Submitting to Editors Part 2
  • Don't make it difficult for an editor to read your submission
  • Don't dress up like a viking and drop off your submission by hand
  • Don't call an editor without a previous relationship, use a POLITE e-mail
  • Don't gripe about rejection, send a polite thank you note
  • Editors are special, they do a lot of work without the fame, money, etc etc
  • How do you approach an editor?
  • Strike up a normal conversation about other topics, they'll ask if you're a writer at some point most likely
  • Ask what THEY are working on
Episode 14: Magic Systems and Rules
  • Sanderson's First Law of Magic: The ability of your hero to use magic to solve problems is directly proportional to your readers ability to understand the magic system
  • One of the major criticisms of fantasy genre is the idea that with magic I can just do anything I want
  • Solutions surfacing at the last moment is cheating
  • You want your reader to be excited about your magic system, to believe in it
  • Magic has to have rules
  • What do you gain when the reader can't understand the rules?
  • A sense of wonder and mystery
  • Tapping into the feeling of being a small fish in a big pond
  • It is okay if you don't use the unknown magic to solve problems
  • We're are talking about how the magic works, not the rationale for it (thats world building)
  • What do you get when your readers understand the rules?
  • You can actually USE the magic
  • You can be clever with it
  • It captures the readers imagination
  • It leads to tools for foreshadowing
  • You can have an apprentice character
  • There is a different sense of wonder, the wonder of cool things that you can imagine using
  • You get the possibility of really interesting takes on magic
Episode 15: Costs and Ramifications of Magic
  • Good interesting magic can't be free
  • Use of magic should have an equal and opposite reaction
  • Even if it isn't explicitly explained there must be a cost
  • Cost creates conflict and meaningful decisions
  • When you build in limitations it allows the world to make sense
  • Think about the effects on the world, the Light spell could put all the candle makers out of business
  • Taylor's First Law "If the energy you are getting from your magic is cheaper than letting a donkey do it, your medieval economy just fell apart"
  • How do you make the magic system feel "real"? How do you make it not like a video game?
  • Break the system. Exploit the hell out of it and then go back and see why it broke and how to rebuild it
  • Don't make it too quantifiable
  • Defeating a monster can make you a monster
  • Fiction can deal with the effects on the character
  • It lets us get inside the character and see what they are feeling and what the magic is doing to them
  • How do you come up with interesting costs?
  • Know what has been done before and don't use it
  • Tie costs to ramifications
  • Make the costs personal to the character
  • Sanderson's Second Law: Magic doesn't happen in a vacuum. It takes place in a world and you have to consider all its effects on the world for it to feel real.
And the next episode has a writing prompt. So I'll do a summary of it and the prompt in a separate post later.

No comments:

Post a Comment