Sunday, January 30, 2011
Episode 16: BIC HOK (Butt in Chair, Hands on Keyboard
More Lessons
- What makes a good villain?
- Understandable, has something in common with the readers
- Sometimes has flaws, but not always
- Exploits the hero's flaws
- Everyman villain vs. superman villian
- Superman villain is a force of nature, everyman villain is interesting
- Struggle against an all powerful evil is part of us all, but its not necessarily interesting
- Are you looking for an interesting conflict or an interesting villian?
- All powerful villains don't have the connection or the possibility of redemption
- How do you make a flawed, likable villian?
- Make it a hero with opposing goals
- Make it a person in the hero's party who doesn't succeed because of some flaw ex "Boromir"
- Heroes overcome their flaws, villains are overcome BY their flaws
- What is an antihero?
- A villain in a heroic role
- Someone who goes to the extreme of being a flawed hero
- We enjoy antiheroes because the villains are still worse
- Villains think they are the heroes of their own stories
- Good villains are logical
- Consult the Evil Overlord List
- Why write Science Fiction?
- Sci Fi is about experiencing and writing new things
- It's about seeing the possible futures
- It's written either optimistically or as a cautionary tale
- It's the genre of "What if?"
- It's didactic (meaning its meant to be instructive)
- It's reflective
- It's idea driven
- What do you need to write good Sci-Fi?
- You need to understand current science, so you can actually be looking beyond it
- You need to understand what has come before, read in the field
- You need something new, unless you are writing YA then your readers are most likely new and you can get away with a little retreading
- What makes good pacing? How do you keep things rolling?
- Snappy dialog
- Cram in the tension
- Lots of conflict
- In late, out early. Jump straight to the conflict
- Pre-write and edit
- Figure out what a scene's purpose it
- Some scenes can be about character or explanation or decompressing; but they still should have some form of tension
- Plot Frameworks:
- Time bomb, set some ever nearing time limit
- Travelouge, go to a series of places. Know where you are heading, track progress on a map
- Countdown, a series of tasks to accomplish. Just don't repeat tasks or undo them
- Readers want to see progress
- When you get to a point and you say "What else do I need to say here?" STOP
- Keep it fast and tense, but let readers breathe every once in a while
- Cram in the conflict and tensions, have multiple goals and objective in a scene
- Pacing is about preperation
- Changes to make when becoming a professional
- Rethink your schedule, and set an actual work schedule
- To be self employed you must be self motivated
- Make time to write
- Wear the employer and employee hats
- Pro is as Pro does
- Teach your family the rules of "your office"
- Consider quality of life and budget issues
- How do you balance the artist and business man?
- Switch between the two
- Add in as much business as you can without losing the artist
- How do you make yourself work when you don't want to?
- Queue up tasks
- Force yourself to write, even if you just throw it away
- Do other work things to get in the work mood
- BICHOK: Butt in chair, hands on keyboard
- Business person needs to be aware of the business, trends, competition, editors, etc
- Stupid mistakes of submitting
- Not knowing what the particular editor wants
- Not reading the submission guide
- Not submitting to the right market
- How do you act like a professional?
- Don't say "My kid loved it" or "My class loved it"
- Wear a suit, or at least dress nicely
- Be careful about simultaneous submissions
- Simultaneous queries are okay, simultaneous chapters are okay, but after that be careful
- Do your research
- Keep track of where you have sent things
- Don't use stupid tricks like fancy font, fancy paper, gimmicks, etc etc
- Let the WRITING speak for itself
- No one has ever bought a book based on fancy gimmicks, but tons have been rejected because of it
- Make a good cover letter but realize its about the writing itself
- DON'T use rhetorical questions in cover letters!
- Don't make it difficult for an editor to read your submission
- Don't dress up like a viking and drop off your submission by hand
- Don't call an editor without a previous relationship, use a POLITE e-mail
- Don't gripe about rejection, send a polite thank you note
- Editors are special, they do a lot of work without the fame, money, etc etc
- How do you approach an editor?
- Strike up a normal conversation about other topics, they'll ask if you're a writer at some point most likely
- Ask what THEY are working on
- Sanderson's First Law of Magic: The ability of your hero to use magic to solve problems is directly proportional to your readers ability to understand the magic system
- One of the major criticisms of fantasy genre is the idea that with magic I can just do anything I want
- Solutions surfacing at the last moment is cheating
- You want your reader to be excited about your magic system, to believe in it
- Magic has to have rules
- What do you gain when the reader can't understand the rules?
- A sense of wonder and mystery
- Tapping into the feeling of being a small fish in a big pond
- It is okay if you don't use the unknown magic to solve problems
- We're are talking about how the magic works, not the rationale for it (thats world building)
- What do you get when your readers understand the rules?
- You can actually USE the magic
- You can be clever with it
- It captures the readers imagination
- It leads to tools for foreshadowing
- You can have an apprentice character
- There is a different sense of wonder, the wonder of cool things that you can imagine using
- You get the possibility of really interesting takes on magic
- Good interesting magic can't be free
- Use of magic should have an equal and opposite reaction
- Even if it isn't explicitly explained there must be a cost
- Cost creates conflict and meaningful decisions
- When you build in limitations it allows the world to make sense
- Think about the effects on the world, the Light spell could put all the candle makers out of business
- Taylor's First Law "If the energy you are getting from your magic is cheaper than letting a donkey do it, your medieval economy just fell apart"
- How do you make the magic system feel "real"? How do you make it not like a video game?
- Break the system. Exploit the hell out of it and then go back and see why it broke and how to rebuild it
- Don't make it too quantifiable
- Defeating a monster can make you a monster
- Fiction can deal with the effects on the character
- It lets us get inside the character and see what they are feeling and what the magic is doing to them
- How do you come up with interesting costs?
- Know what has been done before and don't use it
- Tie costs to ramifications
- Make the costs personal to the character
- Sanderson's Second Law: Magic doesn't happen in a vacuum. It takes place in a world and you have to consider all its effects on the world for it to feel real.
Saturday, January 29, 2011
Writing Excuses: Lessons Learned
- Gather ideas until they start combining and coming together
- Write down ideas immediately, carry a notebook with you.
- Get to a point where your brain is alert, but not too active. Like during various menial tasks.
- Organize your ideas in outlines once they start connecting.
- Watch out for world builder's disease, continuing to build more and more and more even beyond the point that you need to go, just because world building is cool and fun.
- Book Guide: (Subheadings: Characters, Settings, Plot)
- Check out the Microsoft Word Outlining Tool and/or WikiDPad
- Put together an ordinary idea and an extraordinary idea
- Ordinary ideas just have to be familiar, not boring or mundane
- Consider the "Strange Attractor" concept. Take a familiar idea and do something strange TO or WITH it
- Make sure your "original" idea really is original
- Be willing to axe things
- Don't use that idea you've been "working on for years". You're mostly too close to it to cut what is necessary to make it work, IF it can work at all
- Get outside opinions and LISTEN to them
- Practice cutting things to make yourself better at it
- You'll probably cut your entire first novel, this is okay
- If you are really attached to something, try writing both with and without it; maybe the comparison will help put things in perspective
- Keep a folder or file full of your axed stuff, and at least tell yourself you'll come back to it later. It'll make it easier to cut it if its saved somewhere
- Hooks!! Use them! But don't get caught up on them
- Don't sell something with your opening that your book won't deliver, don't be all funny if you're not writing a comedy for example
- Don't worry about writing in order. The beginning can just as easily be the last thing you write as the first, if thats how it works out then thats how it works out
- Remember the screenwriter's adage "In late, out early". This means bracket the action as closely as possible; don't have too much build up or wind down on either side of it. Get in and get out
- Use character, dialog, and/or action in your opening, not wordy world building stuff or overly detailed establishing
- Be ready to heavily edit or even just drop your first chapter, you'll probably find the actual starting place after you've been writing for a while
- A hero is one who drives the story and is probably heroic in nature
- A protagonist is one who has a character arc. He goes on a journey and changes
- A main character is one through whom we see the story, the point-of-view character
- All three of these can be the same person or three completely different people
- Everyday heroes saving the day can be much more interesting than a superman type character saving the day
- Seeing heroes overcome flaws makes them seem more heroic
- Give everyday heroes an everyday background, and then make that background help them drive the story and overcome the conflicts Ex. The main character in "Hotel Rwanda"
- Samwise Gamgee is a great example of an everyday hero. His power is no more impressive than just being a great friend
- Make your hero competent at something, but not competent at the thing they need to be competent at in order to solve the problems, win the conflicts. But then make a way for them to still make it work
- Give your hero flaws
- Don't make things easy for your hero
- Make them competent AND flawed
- Flaws are internal, handicaps are external
- A flaw is the hero's fault, a handicap is not
- Flaws are something you overcome, handicaps are things you don't necessarily have to
- Flaws lead to character arcs, handicaps lead to conflicts
- Flaws make heroes more interesting and identifiable
- Flaws allow growth
- If you overcome a flaw and grow, carefully consider how long you keep adding new flaws
- Don't undo growth
- How do you match flaws with characters?
- Look at the conflicts you want your hero to deal with
- Find a point of conflict and then justify a character's reaction to it with a flaw
- Flaws should work into the story, be part of the conflict
- How do you give someone a flaw but still make them likable?
- By virtue of making them the main character
- By finding elements people CAN respond to
- By making the character competent
I promise I didn't forget!
Wednesday, January 26, 2011
Writing Excuses
Wednesday, October 27, 2010
Need more minerals!
Monday, September 13, 2010
Creation Myth for RPG World-building Project
In the earliest of days the world was dark and empty,
The gods looked at this and it made them sad,
So they gathered together and spoke with each other,
“Let us make new friends for us to know and teach,”
“But where shall they live?” said the gods to each other,
“For they cannot live in the realms of the gods.”
“Then we will make a place for them to call their own,”
“Come let us make form from the emptiness, and light from the dark.”
So the gods shaped the world, building the world that would become home to the Tribes,
They formed a beautiful and perfect home for the First Tribe,
A wonderful Haven where they wanted for nothing and were always safe,
And the gods watched over the Tribe and taught them many things,
But soon the gods became disappointed with the Tribe,
For they became fat and lazy and did not listen to the gods’ teachings,
“Look at our friends;” said the gods, “they are foolish and lazy”
And the gods’ anger became great and they burned away the First Tribe,
The gods were then sad at the loss of their new friends,
And they decided that they should try again to make friends to teach,
“But how will we stop them from being fat and lazy like the last ones?”
Then the gods gathered together again and thought on these things,
After a time the gods decided on what they would do,
They shaped the world anew, creating the world that we know today,
Instead of a single perfect haven, they shaped many varied lands,
Instead of a soft place of safety, they shaped a crucible for the Tribes to test themselves upon,
The gods made many new friends to fill the new lands,
They said to each other, “As the lands shall harden and sharpen them,”
“So to shall they harden and sharpen each other,”
“In this way they shall never grow soft and foolish,”
Thus the Tribes were formed. They have endured many trials and hardships,
They have grown in power and knowledge, and always revered the gods’ commands,
Every year they gather at Haven, to greet the new friends that the gods send,
And each year those who come of age go on to be with the gods.
This is how it has been ever since, and how it shall always be.